Tuesday, November 15, 2011

Side Scrolling Shooter - Work thus Far (Part 3)

Moving on from weapon work, I've been tasked with modeling various aspects that make up a mall setting.  I will show what I have made in various stages, and how I used a base model to create a few different items.

Now I have made a lot of models.  So like the last blog post, I will show some at stage points, while others will be shown in final form.








This is a mannequin model.  Nothing too outstanding, but I will point out one thing.  In the first picture, I showed the various edges on the model.  I did this to show this model is a simplified version of the zombie model I did near the beginning of the semester.  It was simplified into this form now, which makes a good substitute for an item you can see in the game.


Here are some trees to fill in spots for the mall.  Very simple.  Very plain.  With some textures, it should fit right in.

Another simple model to fill in spots in the game.  However, I did something special with the kiosk.  With how it is rendered, it can easily be altered through textures to have a different store selling a product.  Whatever it is, well it's up to the artist who is set to texture.  However, I did add I liked the idea of the kiosk dropping money if destroyed.









And what would be a mall without various kiddie rides?  Now this was a lot of fun to make, not just because of variety, but because ease of use.  All 5 of these rides came from the same base model seen at the top.  Using creative thinking, I used it to shape 4 aircraft and 1 funny animal rides.