Thursday, March 22, 2012

Work Within this Semester's Game Development

As far as showing off work this semester, I cannot show off my work within the game itself, or any models which are being used right now.  However, I will show work that was once utilized, but now is not within the game itself.

Most of these are basic models, abstract ideas I either drew up or came up with in a small amount of time.  Either way, it shows how simplistic something can be, but with enough work can look and feel like the object it's representing.


This first model was meant to represent a frost tower, something that shoots bullets or whatever to slow down an enemy.  I decided a snowflake look would be the best representation.  It was built as a base, with either the bullets or objects shooting out the points, or an object resting on top to shoot the objects.


This model is a tesla coil, but with jagged spikes shooting out of the rims.  I was told to build an object similar to the coil, but with a more menacing and fierce look to it.  Spikes was a simple enough idea to build easily.


This was a stage 2 tower in the original build.  Something simple to look bigger than the previous stage, but something to build off of for stage 3.  I designed this abstract looking object myself in drawings.  The base was eventually have textures representing what the game was about, and the two champers were connected by DNA, hence the twisted beam connecting the two.


Lastly, this was a watch tower.  Something I cooked up when I couldn't figure out what new towers to build, I was inspired by RTS games where towers were built as look-outs on the map, and could be later upgraded to attack.  I gave it a green hue to represent camo.

No comments:

Post a Comment