So the first model I was tasked with is a simple model for the zombies our hero will be fighting. Here it is through initial stages. Although the design becomes complicated, I do not add some specific features, such as a face, clothing, or textures, and instead adopt to make a more detailed muscle structure. I do this for two reasons
1. This complex model can be altered and used for any type of enemy we need. Whether it is to make the legs thicker for a jumper, or bigger for a muscle zombie remains in the final stages of production. Instead a detailed model is used to expand to make more enemy types, saving time for our team later on.
2. I can use this practice for developing a career in modeling characters. I can show how well I can make a model in my portfolio.
Each snapshot is the model (thus far) I have saved in my database. Therefore, if I have to go back and make alterations or a model doesn't fit for the time being, we can use an earlier model and start from there.
I was also tasked in making a handgun for our hero to start out with. It is more finalized than the zombie, but it is still in multiple stages. Again, tweaks can be made and we can just start out with the simpler model for now.
No comments:
Post a Comment