Posts have not been coming lately due to being busy outside of this class, and outside of school too. However, like I said last time, it does not mean I have not been working. I will show my work thus far into our shooter game, and what I have submitted.
Due to working on multiple projects, showing off the work at different stages would be too tedious. Therefore, I will show each of my work in selected stages of work, instead of every single stage I have saved at.
Here is a very simple baton, which will be used as the main melee weapon for our mall cop to hit nearby baddies.
Here is a tough one that may not be inputted unless we have time, but fun nonetheless to make. The flail would probably be a later upgrade for our mall cop. Shown is it's design through multiple stages.
Another tricky one, but fun nonetheless, the flamethrower. The design was meant to rest on the segway's front, and cables sent to a tank on the backside, which explains the pipe off the backside. If implemented, would be fun to scorch all nearby enemies.
The tank of the flamethrower, which hides on the back.
An upgrade to the melee set, the katana. Simple in design, but with some texture work can be crafted into something beautiful.
Last but not least, the shotgun. This had some difficulty setting into fbx format, but I got it done. A staple to any gun based video game, and I for one am proud of the design.
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